1/4/2024 0 Comments Ticket to ride 1912I think it cheapens the work you do to lay the route in the first place and don’t feel as if four points, in either direction, is much of a factor in not utilizing them. No, that’s not the right way to describe my feelings. I do not like the inclusion of train stations. One player is not stealing another’s points. Of note, this does not impact the other players route at all. When playing the stations, the first costs one train card of any color, the second costs two cards, and the third three cards. For any unplayed stations you still have at the end of the game, you will receive an additional four points per station. This is intended so you can complete a destination ticket if you are blocked or unable to venture a different direction. Train Stations are placed on an open city and let players claim a route from another player. Thematically, I suppose it even makes sense as a tunnel route might require more work than a normal one and now drawing the card you want is a setback like a cave-in or something. For an already tense game, it really makes the hair stand up on your neck as the cards are revealed one by one. I should hate that your fate is tied to three randomly drawn cards that could keep you from achieving the simplest of goals and in the process of you failing, your opponent quite possibly benefits as now three of the colors they were worried about drawing are removed from that deck. But, if you choose not to lay the route, your turn ends. You do not lose your cards if you choose not to lay the route. You have the option of passing and trying again later. If you want to finish claiming this route, you will need to add an additional two yellow cards, two wild cards, or one of each to your claim. You reveal the top three cards and draw a blue, a wild, and a yellow. For example, you are buying a route with three yellow cards. Tunnels require you to turn over the top three cards from the draw deck and if any of those cards match the color you are playing (or are wild cards), then you will need to add that amount of additional cards to your route purchase. All in all, I am a fan of the Ferries inclusion. This is a short and simple way to spice up the process of claiming routes and also increase the importance of wild cards, which weren’t particularly useful to my group when we played the base game. You can also substitute the wild card by using three of the same color cards in its place. TTR: Europe adds three new mechanics to the game: (besides a new map) Ferries, tunnels, and train stations.įerries require a wild card for each space on the board that has the locomotive symbol. I have already covered the base Ticket to Ride game so for Europe, I am going to base this review around everyone already being familiar with the core concepts. Ticket to Ride: Europa 1912 requires a full version of Ticket to Ride to play using the Warehouses and Depots, and specifically requires Ticket to Ride: Europe to use the Destination Tickets.Ticket to Ride Europe and Europa: 1912 Expansion The Ticket to Ride: Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets – the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46 Big Cities of Europe, with tickets to 9 major European cities and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! Throughout the game, each player’s Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Wooden Train Depots are placed on cities selected by each player. Ticket to Ride: Europa 1912 introduces Warehouses & Depots – new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. But don’t let simplicity fool you - Ticket to Ride requires strategy, good sense, and a touch of luck to win, making it one of the most popular specialty games of all time. This family-friendly game is simple to learn, and provides tons of replay value. Ticket to Ride is a train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities in various countries and continents. Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!
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